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Pokemon Let's Go Pikachu Cut Tm

Pokémon Permit's Go TM list - all TM locations and where to find them

Where to find all TMs in Pokémon Let's Get.

TMs, the special items that let you lot to teach your Pokémon new moves, work pretty similarly in Pokémon Let's Go to how they do in the other mainline Pokémon games.

At that place are fewer than usual though, at least compared to reent entires, cheers to a reduced roster of Pokémon and a stripped-dorsum experience that'southward much closer to the originals like Pokémon Blood-red, Blueish and Xanthous.

Here, nosotros'll item a full Pokémon Let'south Go TM listing, as well as noting all TM locations and where to detect them, as well as what they do, in one handy list.

On this page:

  • Pokémon Let's Go TM list - all TM locations
  • TMs explained and other things to know

Pokémon Let's Get TM list - TM locations and where to find them

TM No. TM Movement Name Blazon Dmg Kind PP Dmg Acc Effects Location
TM01 Headbutt Normal Physical xv 70 100 30 per cent chance to brand opponent flinch. Pewter City - defeat Gym Leader Brock.
TM02 Taunt Dark - xx - 100 Opponent tin simply use impairment-dealing moves for three turns. Cinnabar Island - from researcher in Lab.
TM03 Helping Hand Normal - 20 - - Boost ally Pokémon's attack by 1 phase. Celadon City - from Dept. Store clerk on 3F.
TM04 Teleport Psychic - 20 - - User switches out for another Pokémon. Pokémon Tower - on 4F.
TM05 Residuum Psychic - ten - - User falls alseep for ii turns, fully restores HP and status. Team Rocket Hideout - on B2F.
TM06 Light Screen Psychic - xxx - - Damage from opponent'southward Special Attacks halved for 5 turns. Celadon City - give girl on roof of Dept. Store Fresh Water
TM07 Protect Normal - 10 - - User evades all damage and effects from next set on, take a chance to fail increases each consecutive use. Celadon City - give girl on roof of Dept. Store Lemonade
TM08 Substitute Normal - 10 - - User loses 1/4 of its HP and creates a dummy which takes damage instead of user until dummy is knocked out. Saffron City - show Copycat a Clefairy in her business firm.
TM09 Reflect Psychic - 20 - - Harm from opponent'southward Physical Attacks halved for 5 turns. Celadon Urban center - give girl on roof of Dept. Store Soda Pop.
TM10 Dig Ground Physical 10 eighty 100 User digs underground in first plough making it invulnerable to most attacks, and attacks on the 2nd turn. Cerulean City - defeat Team Rocket Grunt by burgled house.
TM11 Will-O-Wisp Fire - xv - 85 Opponent is burned. Viridian Metropolis - from man next to the pond.
TM12 Facade Normal Physical 20 70 100 Deals double harm if the user is poisoned, burned or paralyzed. Route 7 - defeat Coach Trainer Alpesh.
TM13 Brick Break Fighting Physical 15 75 100 Breaks the effect of opponent's Light Screen or Reflect. Road 10 - defeat Omnibus Trainer Tasha.
TM14 Wing Flying Concrete 15 90 95 User flys into the sky on the kickoff turn, making it invulnerable to most attacks, and attacks on the 2d turn. Route 16 - talk to lady in northern firm.
TM15 Seismic Toss Fighting Physical xx - 100 Deals damage equal to the user'southward level. Route 25 - defeat Passenger vehicle Trainer Amala.
TM16 Thunder Wave Electrical - 20 - 90 Opponent is paralyzed. Route 25 - in hedge maze.
TM17 Dragon Tail Dragon Concrete 10 threescore ninety Deals harm and forces the opposing Pokémon to switch out for another. Also ends wild battles. Celadon City - purchase at Dept. Store
TM18 U-Plow Bug Physical 20 seventy 100 User deals damage and and so switches out for another party Pokémon. Celadon City - buy at Dept. Store
TM19 Iron Tail Steel Concrete 15 100 75 thirty per cent gamble to lower opponent's Defense by one stage. Celadon Urban center - buy at Dept. Shop
TM20 Dark Pulse Nighttime Special 15 80 100 20 per cent chance to make opponent flinch. Team Rocket Hideout - on B3F.
TM21 Foul Play Night Concrete fifteen 95 100 Uses the opponent'southward Attack stat instead of the user's. Pokémon Mansion - on 3F.
TM22 Rock Slide Rock Concrete 10 75 ninety xxx per cent chance to make opponent blanch. Pokémon Mansion - defeat Coach Trainer Rita.
TM23 Thunder Punch Electric Physical fifteen 75 100 10 per cent run a risk to paralyze opponent. Saffron City Dojo - defeat Coach Trainer Leona
TM24 X-Scissor Bug Physical 15 80 100 - Route 12 lower - on small-scale island.
TM25 Waterfall H2o Physical 15 lxxx 100 xx per cent take chances to make opponent flinch. Celadon Urban center - buy at Dept. Shop
TM26 Poison Jab Poison Physical xx 80 100 30 per cent adventure to poison opponent. Celadon City - from homo across pond by Rocket Corner.
TM27 Toxic Poison - 10 - 90 Opponent is badly poisoned, with poison harm increasing each turn. Fuchsia City - defeat Gym Leader Koga
TM28 Tri Attack Normal Special ten 80 100 20 per cent chance to either burn, freeze, or paralyze opponent. Celadon City - buy at Dept. Store
TM29 Scald H2o Special 15 80 100 thirty per cent adventure to burn opponent. Cerulean City - defeat Gym Leader Misty.
TM30 Bulk Up Fighting - 20 - - Raises user's Assail and Defence force stats by one stage each. Celadon City - purchase at Dept. Store
TM31 Burn Punch Fire Physical 15 75 100 x per cent chance to burn down opponent. Route 15 - defeat Coach Trainer Midge.
TM32 Dazzling Gleam Fairy Special 10 lxxx 100 - Route 12 lower - from Mr Dazzling in the house.
TM33 At-home Mind Psychic Special 20 - - Raises user's Special Assail and Special Defense stats by ane stage each. Saffron City - defeat Gym Leader Sabrina.
TM34 Dragon Pulse Dragon Special 10 85 100 - Silph Co. - on 7F.
TM35 Ice Punch Ice Physical 15 75 100 10 per cent chance to freeze opponent. Route 21 - defeat Motorbus Trainer Pam
TM36 Thunderbolt Electrical Special 15 90 100 10 per cent chance to paralyze opponent. Vermilion City - defeat Gym Leader Lt. Surge
TM37 Flamethrower Fire Special fifteen 90 100 10 per cent risk to burn opponent. Silph Co. - on 10F.
TM38 Thunder Electric Special 10 110 70 30 per cent adventure to paralyze opponent. Power Institute - southward-eastward surface area past sandbags.
TM39 Outrage Dragon Physical ten 120 100 User repeats this move for ii to three turns, so becomes dislocated. Victory Road - defeat Passenger vehicle Trainer Ryan.
TM40 Psychic Psychic Special 10 90 100 ten per cent gamble to lower opponent'southward Special Defence by i stage. Saffron City - from Mr Psychic in his house.
TM41 Earthquake Basis Physical ten 100 100 Hits all Pokémon in battle, including whatever allies or multiple opponents. Viridian Metropolis - defeat Gym Leader
TM42 Self-Destruct Normal Physical 5 200 100 Deals damage and and then the user faints. Silph Co. - from employee on 2F
TM43 Shadow Ball Ghost Special fifteen 80 100 20 per cent run a risk to lower opponent'due south Special Defence. Celadon City - buy at Dept. Store
TM44 Play Crude Fairy Physical x ninety 90 10 per cent hazard to lower opponent's Special Attack. Celadon City - in Condominiums via rear archway.
TM45 Solar Beam Grass Special ten 200 100 User charges upwardly during get-go plow, dealing impairment on the second. Victory Road - on 2F.
TM46 Burn down Boom Fire Special v 110 85 10 per cent take a chance to burn opponent. Cinnabar Island - defeat Gym Leader Blaine.
TM47 Surf Water Special 15 90 100 Hits all Pokémon in battle, including whatever allies or multiple opponents. Route 15 - past Picnicker Yazmin
TM48 Hyper Beam Normal Special 5 150 90 Attacks on the start plough, is unable to assail on the second turn. Celadon City - buy at Dept. Store
TM49 Superpower Fighting Physical five 120 100 Lowers the user's Attack and Defence stats by ane stage. Victory Road - on 2F.
TM50 Roost Flying - 10 - - Restores 50 per cent of user'due south max HP. Route 12 - from girl in gatehouse.
TM51 Blizzard Ice Special v 110 70 10 per cent take a chance to freeze opponent. Victory Route - on 3F.
TM52 Sludge Bomb Poison Special 10 90 100 xxx per cent take chances to poison opponent. Pokémon Mansion - on B1F.
TM53 Mega Bleed Grass Special 10 75 100 Restores user'due south HP past half of the impairment the opponent takes from it. Celadon Metropolis - defeat Gym Leader Erika.
TM54 Flash Cannon Steel Special ten lxxx 100 10 per cent take chances to lower opponent's Special Defence. Silph Co. - on 5F.
TM55 Water ice Beam Water ice Special 10 90 100 10 per cent adventure to freeze opponent. Seafoam Islands - on B2F.
TM56 Stealth Stone Rock - xx - - Deals either 1/32, ane/sixteen, ane/8, 1/4 or one/two opponent's max HP in damage when it switches into battle, depending on type. Victory Route - on 1F.
TM57 Pay Day Normal Physical 20 twoscore 100 User earns a niggling money after the battle. Route 4 due west - defeat Coach Trainer Oberon.
TM58 Drill Run Ground Physical 10 eighty 95 3x the usual chance to land a disquisitional striking. Route 17 - defeat Charabanc Trainer Grantley.
TM59 Dream Eater Psychic Special 15 100 100 Only usable on sleeping opponents. Restores user's HP by half of the impairment the opponent takes from information technology. Road 12 s - defeat Coach Trainer Priya.
TM60 Megahorn Bug Physical x 120 85 - Cerulean Cavern - defeat Double-decker Trainer Harjit.

TMs explained and other things to know near TMs in Pokémon Let's Go

If you're new to Pokémon - or returning for the get-go time in a while - at that place are a few nuts to bear in mind with TMs. Here'due south a quick rundown of other useful things to know:

  • You can use TMs as many times as you like - unlike the originals, TMs are no longer 1-time-use items. Utilize them on equally many Pokémon as you see fit!
  • The same Pokémon tin can apply the same TM once again if y'all delete the move - it can't larn 2 of the same motion of course, but say your Pokémon forgot the Thunder Moving ridge you taught it, you tin just use the TM again if you alter your mind and want it back.
  • There are no HMs - these difficult-to-unlearn versions of TMs are no longer in the game, and are instead replaced in Let's Go by Secret Techniques that you learn along the fashion.
  • Non every Pokémon can employ every TM - this is a basic ane that most people will know, but note that just considering you have the Waterfall TM, for instance, that doesn't hateful your Pikachu can learn it!
  • TMs are i of the best means to make your Pokémon stronger - ultimately, this is the nigh important matter to know about TMs: use them! They tin can transform medicore Pokémon into stiff ones by giving them better type coverage or more utility, and can give access to strong moves much before than Pokémon would learn them themselves.

Source: https://www.eurogamer.net/pokemon-lets-go-tm-list-all-tm-locations-5010

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